Version 1.1 of Atoll You Can Eat now available on iOS and Android

Now available on both iOS and Android, version 1.1 of Atoll You Can Eat introduces a new character into the mix, as well as a new item.

Scuba Guy, is (aptly named) a guy that has gone scuba diving, only to discover a bunch of mermaids feasting on some small fries, and decides to join in because “when in Rome…”

Scuba Guy in action

Scuba Guy’s unique ability is that he receives 10 coins whenever he is hit by a crab, making him pretty useful for trying to collect coins quickly.

Conversely, a new item has been added in version 1.1, the Crab Trab, which allows you to trap the crab that patrols the seabed and keeps your characters safe from his pinches.

Screen Shot 2017 06 22 at 4 08 4

On top of the new additions to content, some major improvements have been made to the performance of the game, fixing an issue that would cause the game to choke and lose frames whenever treasure chests were hit or coins were collected. A major change to game balance has been made as well, wherein the eels only spawn within a safe distance of each other so that it is never the case that you are knocked out by an impassable wall. Similarly, the fish can no-longer through just plain bad luck spawn on top of each other or on top of eels anymore.

That’s it for this major update, next update will add yet even more content and improvements!

Download the update for Android here, or on iOS here

Cheers,

Lyon

Atoll You Can Eat is officially released!


Atoll You Can Eat has officially launched on both iOS and Android, marking the first ever game release for both myself and Neil. Interestingly enough, about a year ago, I made a little mockup of the game in a javascript game engine that I had been working on, after which I sat on the idea until just recently. I thought it would be interesting to share, so here it is! Just press Start to play, use the arrow keys to control the right mermaid, and WASD to control the left mermaid! It is VERY barebones, all you can really do is move the mermaids, and no fish spawn, I just wanted to get a feel for how something like this might control. You might recognize the characters as Mona and Morgan, the sprites were all done by Neil.

Big thanks to everyone who has played the game and has been sharing it with friends, it means the world to us! I’ll be adding more unlockable items and characters to the game in the coming weeks, so look forward to that!

Cheers,

Lyon